A downloadable game for Windows

ABOUT

I was tasked to remake a boss fight in Unreal through c++ and blueprints to show techniques of optimization.  The game that I replicated was Call of duty Black ops 3 which I selected a zombies game mode. I was drawn towards this project through the action and first person genre. What inspired me to select this game, was the intense interaction between the boss and the player. The Margwa is an alien creature that has 3 glowing faces that are required to be popped. You only have a selected period of time to do this since the heads open and close rotating through cycles that can damage the boss. While this is happening, the monster tracks you down and with each thunderous step its waiting for the right time to attack you.

OPTIMIZATION

To gauge frame rate, object count and CPU outages, Unreal provides tools to alert the developer; profiler tool, optimization view modes, statistics, and memory leaks. I aimed to fix programming, design, and art issues that were encounted. On a lower end spec pc (i7-8700, 8 GB RAM, 4GB NVIDIA GeForce GTX 1050 Ti, 1TB HDD), frames rose from 13.5 to a consistent 51 to 60 frames. 

CONTROLS

WASD for movement

R for reloading

LMB for shooting

ASSETS USED 

MODELS:

ICONS:

MONSTER MODEL / ANIMATION:

  • Model: Pumpkinhulk L Shaw
  • Animation 1: Breathing Idle
  • Animation 2: Mutant Run
  • Animation 3: Standing Melee Attack Horizontal
  • Animation 4: Zombie Attack

All provided by mixamo


Download

Download
Build.zip 388 MB

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